StarCraft II 5.0.11 PTR Patch Notes (2024)

StarCraft II

Blizzard Entertainment

StarCraft II 5.0.11 PTR Patch Notes (1)

En Taro Adun
We are excited to push Patch 5.0.11 to PTR which features various amounts of balance, bugfixes, and quality of life improvement done by our community members.

Zerg

Creep Tumor

  • Cooldown increased from 11 to 13 seconds.
  • Sight range reduced from 11 to 10.

Hatchery, Lair and Hive

  • Creep spread interval decreased from 0.3 to 0.25.
  • Sight range increased from 10,11,12 to 12.

Viper

  • Added 0.71 second Cast Finish Time to abduct (can not move or use other abilities during this time).

Ultralisk

  • Reduced size by 12.5%.
  • Increase range slop from 1 to 1.4 (range target can move before miss).

Hydralisk

  • Muscular Augments move speed bonus increased from 0.79 to 1.05.
  • Damage point reduced from 0.15 to 0.1.

Brood Lord

  • Move speed increased from 1.97 to 2.3.

Broodling

  • Duration reduced from 5.71 to 3.57.

Ravager

  • Build time increased from 8.6 to 12.9 seconds

Protoss

Shield Battery

  • Battery Overcharge recharge rate reduced from 200% to 150%.

Observer

  • Move speed increased from 2.63 to 2.82.
  • Model size increased by 17.5%.

Archon

  • Can now fit between single-gap walls. (Collision size with other units unaffected).

High Templar

  • Move speed increased from 2.63 to 2.82.

Disruptor

  • Purifier Orb radius reduced from 1.5 to 1.35.

Carrier

  • Interceptor shields reduced from 40 to 30.
  • Interceptor attack target priority reduced from 20 to 19.
  • Interceptor flying radius around target increased.

Sentry

  • Build time reduced from 26.4 to 22.9 seconds.

Forge

  • Level 1 upgrades research time reduced by 7 seconds.
  • Level 2 upgrades research time reduced by 9 seconds.
  • Level 3 upgrades research time reduced by 11 seconds.

Terran

Ghost

  • Enhanced Shockwaves upgrade removed.
  • Base EMP radius increased from 1.5 to 1.75.
  • Steady Targeting is canceled if the target moves more than 13.5 range away from the ghost while casting (Cast range is 10).

Banshee

  • Hyperflight Rotors upgrade time reduced from 121 to 100 seconds.
  • Hyperflight Rotors cost reduced from 150/150 to 125/125.

Cyclone

  • Mag-Field Accelerator damage bonus changed from +20 vs armored to +10 vs all.

Sensor Tower

  • Radar range reduced from 30 to 27.

Raven (rework)

  • Gas cost reduced from 200 to 150.
  • Build time reduced from 43 to 30 seconds.
  • Starting Energy increased from 50 to 75.
  • Interference Matrix duration reduced from 11 to 8 seconds.
  • Anti-Armor Missile armor reduction reduced from 3 to 2.
  • Corvid Reactor upgrade removed.
  • Auto Turret energy cost increased from 50 to 75.

Misc Bug fixes / QOL Changes

All Units

  • Follow acquire range reduced from 5 to 2 (Units will switch to attacking from moving when within this range of the follow target).

Dark Templar

  • Attack blink delay reduced from 0.75 to 0.71 seconds (standardized number on Normal game speed).

Factory

  • Increase maximum spawn radius by 1.

Widow Mine

  • Reduced random unburrow/burrow delay from 0.36 seconds to 0.18 seconds (average time remains the same).
  • No longer targets Zerg Eggs without a manual order.

Cyclone

  • Fixed an issue where lock-on could enter cooldown while the Cyclone is loaded into a medivac.
  • Lock On no longer targets Zerg Eggs without a manual order.

Shield Battery

  • Fixed an issue where repeatedly issuing a Stop command could increase the shield regen rate.

Adept

  • Fixed an issue where Adepts could not be ordered to cancel the Shade ability when selected with Adepts who are not finished warping in.
  • Can now be ordered to load into a warp prism while shading, automatically cancelling the shade.

Queen

  • Fixed an issue where initial Creep Tumors could be canceled.
  • No longer unable to receive certain orders for 0.6 seconds after spawning.

Lurker

  • Attacks will no longer be blocked by certain low-ground terrain features.

Orbital Command

  • Fixed an issue where MULE could be cast targeting refineries close to Command Centers.

Hydralisk

  • Fixed an issue where Hydralisks attacked faster at melee range.
  • Fixed an issue where Morph to Lurker would be canceled with a Smart command issued immediately after the Morph command.

Stasis Ward

  • Attack target priority increased from 10 to 20.
  • Units affected by Stasis can be issued any non-build commands instead of only move commands, to be acted upon stasis expiring.

Raven

  • Fixed an issue where units affected by Interference Matrix could not be issued Stop commands.
  • Fixed an issue where units affected by Interference Matrix would walk forward below their Attack range when given Attack Move commands.

Nydus Worm

  • Fixed a visual bug introduced in the previous patch (nydus creep behavior).

Mutalisk

  • Fixed an issue where Mutalisk’s attack launch sound would play each time the attack bounced.

Zergling

  • Fixed an issue where Zerglings could not receive queued Morph to Baneling commands.

Zergling/Swarm Host

  • Fixed an issue where Zerglings and Swarm Hosts could not be given commands while unburrowing.

Roach

  • Fixed an issue where Morph to Ravager would be canceled with a Smart command issued immediately after the Morph command.

Liberators

  • Fixed an issue where Liberators could not be given certain orders immediately after being ordered to unsiege.

Worker Units

  • No longer need to wait for full deceleration before beginning to attack.

Ghost

  • Steady Targeting (Snipe) can now be manually canceled.
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FAQs

What is the hardest race in StarCraft 2 reddit? ›

In my opinion, sc2 Zerg is the hardest race for beginners. It's not enough to just 'focus on your own play' and understand why you are improving.

How to use cheat codes in StarCraft 2? ›

You can input the codes while you're playing! Simply open the chat window and press the enter key to open the cheat window. It's from here that you input the code for the cheat you desire. Now, let's take a look at the complete list.

What is the highest rank in StarCraft 2? ›

Ranked from the lowest to the highest, the Leagues are: Bronze, Silver, Gold, Platinum, Diamond, Master and Grandmaster. The Copper league, which was formerly below Bronze, was removed in favor of Diamond in beta patch 13. The Master League was added with patch 1.2, and the Grandmaster League was added in 1.3.

How successful was StarCraft 2? ›

The release of StarCraft II: Wings of Liberty performed very well commercially and critically, selling 1.8 million copies within the first forty eight hours of release, which breaks the record of best selling strategy game in the history of the gaming industry.

Who is the strongest AI in Starcraft 2? ›

AlphaStar made waves in 2019 when it demonstrated exceptional proficiency in the complex real-time strategy (RTS) game StarCraft II. Since then, it has become a symbol of AI's potential to master complex tasks, revolutionizing both gaming and AI research.

Who is the weakest commander in Starcraft 2? ›

The trouble is low level Karax suuuuucks. He's probably the most dependent on leveling upgrades of any commander, and even at max level he's a candidate for the weakest commander, assuming you're not on a defensive map or using prestige talents.

How did LS cheat in StarCraft? ›

Infamous in Brood War, LastShadow was caught in at least 2 instances of cheating, once by rigging maps and another by colluding with another player, KawaiiRice, on Ventrilo.

What does WW mean in StarCraft 2? ›

gg = good game, ww = well won so yeah just a difference in the cultures and a mistype by the player due to being on tilt.

How do you unlock the secret mission in StarCraft 2? ›

Piercing the Shroud is the secret StarCraft II: Wings of Liberty mission. It is accessed by destroying the science facility in Media Blitz and obtaining the secret documents within. Raynor's Raiders investigated a secret Terran Dominion facility and discovered the Dominion was experimenting with hybrids.

Who is the most successful sc2 player? ›

Leading StarCraft II eSports players worldwide 2024, by overall earnings. As of January 2024, Joona Sotala from Finland, also known as "Serral", was the highest-earning StarCraft II eSports player worldwide. He has earned around 1.3 million U.S. dollars throughout his recorded eSports gaming career.

Who is the number one player in StarCraft 2? ›

Many would even say Maru's peak was in Proleague (and I might agree, although his GSL runs in 2018 were insane). Serral became the consensus best player in the world when he won Blizzcon 2018.

Is StarCraft 2 ending? ›

The StarCraft team is freeing themselves to 'think about what's next. ' Blizzard is looking to wind down further development on real-time strategy game StarCraft 2.

Is StarCraft 3 confirmed? ›

The bottom line is that this remarkable franchise kept players excited, but it appears to be officially over. StarCraft 3 is only a dream. While we get occasional teases of the rare employee working on a future title, there's nothing to suggest one is in the works.

Why was there never a StarCraft 3? ›

There are a lot of elements stacked up against a potential StarCraft 3. For starters, the RTS genre does not seem to be the behemoth it once was. Additionally, Blizzard has been making so much more money through other titles that it has no reason to devote resources to the franchise.

What is the hardest race to play in StarCraft 2? ›

Terran is by far the hardest race.

Which SC2 race is easiest? ›

With a good variety of unit and building, Protoss can be a little bit overwhelming for new players. But as a less micromanagement-intensive race, Protoss is, in my opinion, the best race for beginner.

What is the most played race in SC2? ›

Compared with the StarCraft II ladder race ratio in Table 7, it is found that the race Zerg has been selected with highest percentage in every local server.

What is the most defensive race in Starcraft 2? ›

Terran: Terran is an extremely defensive race. The race centers around creating a heavily fortified position in the early game, usually by creating a front door wall with supply depots, barracks, and/or factories.

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